[![CI](https://github.com/shader-slang/slang-rhi/actions/workflows/ci.yml/badge.svg)](https://github.com/shader-slang/slang-rhi/actions/workflows/ci.yml)
[![Coverage Status](https://coveralls.io/repos/github/shader-slang/slang-rhi/badge.svg?branch=main)](https://coveralls.io/github/shader-slang/slang-rhi?branch=main)

# slang-rhi

## Introduction

The `slang-rhi` library provides a render hardware interface for the Slang shading language.
It is based on the "gfx" layer originally developed in the Slang repository.
This library is under active refactoring and development, and is not yet ready for general use.

## License

`slang-rhi` is released under the MIT license. See the file  [LICENSE](LICENSE) for more information.

`slang-rhi` depends on the following third-party libraries, which have their own license:

- [doctest](https://github.com/doctest/doctest) (MIT)
- [metal-cpp](https://developer.apple.com/metal/cpp) (Apache 2.0)
- [RenderDoc API](https://github.com/baldurk/renderdoc) (MIT)
- [stb](https://github.com/nothings/stb) (Public Domain)
- [Vulkan-Headers](https://github.com/KhronosGroup/Vulkan-Headers) (MIT)
- [OffsetAllocator](https://github.com/sebbbi/OffsetAllocator) (MIT)
- [WinPixEventRuntime](https://www.nuget.org/packages/WinPixEventRuntime) (MIT)
